Paper Cast bestiary

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This is a comprehensive guide on the enemies of Paper Cast.

Legend

  • Name: The name of the enemy.
  • HP: How much health the enemy has
  • Attack: How hard the enemy hits, as listed in Jack's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Flying - Cannot be hit by ground or quaking attacks, but can still be hit with a TBD
    • Ceiling - Cannot be hit by ground or jump attacks.
    • Spike-Top - Contact with the top cancels the attack and deals 1 HP damage to Cast and Bolt (or their partner). They can safely jump on these enemies if they're equipped with the Spike Shield Badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield Badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield Badges.
  • Immunity: The enemy's immunity to certain attacks
    • Fire: The enemy's immunity to fire-based attacks.
    • Ice: The enemy's immunity to ice-based attacks.
    • Lightning: The enemy's immunity to electricity-based attack.
    • Wind: The enemy's immunity to electricity-based attacks.
    • Nature: The enemy’s immunity to nature based attacks.
    • Explosion: The enemy's immunity to explosive attacks.
    • Star: The enemy's immunity to star-based attacks.
    • Water: The enemy's weakness to water-based attacks.
    • Hammer Throw: The enemy's weakness to the Hammer Throw move. Applies only to green TBD.
    • Piercing: The enemy's immunity to the effect of piercing attacks
  • Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
    • Sleep?: The chances of the enemy falling asleep.
    • Dizzy?: The chances of the enemy becoming dizzy.
    • Burn?: The chanced of the enemy burning.
    • Freeze?: The chances the enemy freezing.
    • Shock?: The chances of the enemy becoming paralyzed.
    • Shrink?: The chances of the enemy becoming shrunk.
    • Stop?: The chances of the enemy becoming immobilized.
    • Fright?: The chances of the enemy running away.
  • Spoils: What the enemy drops
    • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
    • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Star Points: How much Star Points (Exp) the enemy gives
  • Only enemies on the field will drop items; the player can use First, Spin and Bump Attack Badges to automatically defeat them and still get items from them. If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with to get a guaranteed run from the enemy.

If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press and will always flee from them successfully. With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates. Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.


Name and Image Stats Classifications Immunities Weaknesses Moves Ailments Spoils Run Locations
Armite.png
Armite
Max HP: 2 Type: Ground

Role: Common, training

None Nonę TBD TBD Coins: 1

Items: TBD

Star Points: TBD

6 All
Attack: 1
Defense: 0
Tattle TBD
File:Marine Armite.png
Marine Armite
Max HP: 2 Type: Ground, Shield

Role: Common, training

Lightning Jump TBD TBD Coins: 1

Items: TBD

Star Points: TBD

6 All
Attack: 1
Defense: 0
Tattle TBD
File:Navy Armite.png
Navy Armite
Max HP: 2 Type: Ground, Spike-Top

Role: Common, training

Jump Wrench TBD TBD Coins: 1

Items: TBD

Star Points: TBD

6 All
Attack: 1
Defense: 0
Tattle TBD
File:Air Force Armite.png
Air Force Armite
Max HP: 2 Type: Flying

Role: Common, training

Wrench Lightning TBD TBD Coins: 1

Items: TBD

Star Points: TBD

6 All
Attack: 1
Defense: 0
Tattle TBD